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    Real-Time Rendering, Third Edition - 图书

    导演:Tomas Akenine-Möller
    Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also pres...(展开全部)
    Real-Time Rendering, Third Edition
    图书

    Real-Time Rendering, Third Edition - 图书

    导演:Tomas Akenine-Möller
    Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also pres...(展开全部)
    Real-Time Rendering, Third Edition
    图书

    Real-Time Rendering, Fourth Edition - 图书

    导演:Tomas Akenine-Möller
    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also pre...(展开全部)
    Real-Time Rendering, Fourth Edition
    搜索《Real-Time Rendering, Fourth Edition》
    图书

    Real-Time Rendering, Fourth Edition - 图书

    导演:Tomas Akenine-Möller
    Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also pre...(展开全部)
    Real-Time Rendering, Fourth Edition
    搜索《Real-Time Rendering, Fourth Edition》
    图书

    Real-Time Rendering: Rendering - 图书

    导演:Tomas Moller
    Tomas Akenine-Moller is a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Science, Lund University, Sweden. He received an MSc in Computer Science and Engineering from Lund in 1995, and a PhD in computer graphics from Chalmers University of Technology in 1998. In 2000 he was a post doc at UC Berkeley and he al...(展开全部)
    Real-Time Rendering: Rendering
    搜索《Real-Time Rendering: Rendering》
    图书

    Real-Time Rendering: Rendering - 图书

    导演:Tomas Moller
    Tomas Akenine-Moller is a professor of computer science, specializing in computer graphics and image processing, at the Department of Computer Science, Lund University, Sweden. He received an MSc in Computer Science and Engineering from Lund in 1995, and a PhD in computer graphics from Chalmers University of Technology in 1998. In 2000 he was a post doc at UC Berkeley and he al...(展开全部)
    Real-Time Rendering: Rendering
    搜索《Real-Time Rendering: Rendering》
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    Principles of Real Analysis, Third Edition - 图书

    导演:Charalambos D·Aliprantis
    With the success of its previous editions, "Principles of Real Analysis, Third Edition" continues to introduce students to the fundamentals of the theory of measure and functional analysis. In this thorough update, the authors have included a new chapter on Hilbert spaces as well as integrating over 150 new exercises throughout. The new edition covers the basic theory of integr...(展开全部)
    Principles of Real Analysis, Third Edition
    搜索《Principles of Real Analysis, Third Edition》
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    Physically Based Rendering, Third Edition: From Theory to Implementation - 图书

    2016
    导演:Matt Pharr
    Physically Based Rendering, Third Edition: From Theory to Implementation
    搜索《Physically Based Rendering, Third Edition: From Theory to Implementation》
    图书

    Physically Based Rendering, Third Edition: From Theory to Implementation - 图书

    2016
    导演:Matt Pharr
    Physically Based Rendering, Third Edition: From Theory to Implementation
    搜索《Physically Based Rendering, Third Edition: From Theory to Implementation》
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    Using the FreeRTOS Real Time Kernel - Standard Edition - 图书

    2010
    导演:Richard Barry
    Using the FreeRTOS Real Time Kernel - Standard Edition
    搜索《Using the FreeRTOS Real Time Kernel - Standard Edition》
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